Thursday, November 30, 2006

I) The authentic Daniel Paddock is a constantly growing boy from a small town, who's experiences and travels through a wide spectrum of environments has molded him into what he is today. Half Brasilian, half Scotch-Irish, raised in California, he thrives off of interest and emotion.

II) The way the the world sees Daniel Paddock is a middle class, white, over-weight party boy in college. He is easy to get along with due to his kind heart and humor.

III) For the authentic me, there are several media available such as film, television, web, and mobile media. All of them spark an interest in me and are available to me because of my social status. The media available to the "me", as the world sees me, is the same. I thought I would see a big difference between the media coverage for me and the media coverage for the authentic me, but I was surprised to see none. I might not fully understand what is being asked.

Saturday, November 25, 2006

Pixel by Pixel / Frederic Durieu
http://www.lecielestbleu.com/media/pixelbypixelframe.htm

The digital artwork I decided to study was "Pixel by Pixel" by Frederic Durieu. The first thing I noticed about the artwork was its interactivity. I had opened the site without touching the mouse, and consequently there was a cirular object spinning. Random sounds played in the background creating a bit a confusion. I reread the title of the work, pixel by pixel, then decided i would try to move the mouse over a different pixel. Sure enough the movement of the mouse changed the circle in the middle of the screen into a gyrating explosion of light. The sounds also changed with each area of the screen I moved over. The movement of the viewer created a new art piece.
"Pixel by Pixel" is hypermediated in the sense that there's the medium between the viewer and the lights on screen, medium between the viewer and the sounds created, as well as the medium of the computer between the viewer and the art piece. The experience created from the hypermediacy and interactivity is one of both control and chaos. You are able to control the art piece, however what is created is a mess of images and sound that seems to overwhelm the eyes and ears. I found this piece very interesting, however the sound was too much to bare sometimes. I found the piece more enjoyable with the sound muted so that I could solely enjoy the amazing visual parade created from my movements.

Thursday, October 26, 2006

In my attempts at active watching I decided to mute the television and leave the channel on the popular cartoon Spongebob Squarepants. I chose to replace the audio with a mix of hip hop tracks. The experience I received from the two medias was priceless. Just like the Wizard of Oz and Pink Floyd phenomenon, Spongebob Squarepants and hip hop turned out to be a wonderful marriage. At certain points in the show, the characters would move, or dance as I referred to it, to the beat, and the non-language specific movement of their cartoon mouths would recite verse after verse as if Spongebob himself had composed the song. There is also something about the contrast between an innocent cartoon and a hardcore rap that tends to be absolutely hilarious. I later changed the channel to another cartoon, Dexter’s Laboratory, but the sync between music and action didn’t match as well as the Spongebob cartoon. I would advise everyone to try this for a good laugh, sober or not.

Thursday, September 28, 2006

So I looked at the list of films and chose one that looked interesting to me. The movie sort of jumped out and caught my eye. Maya Deren, creator of Divine Horseman, created not only a title that was enchanting, but a film that what almost hypnotic. While watching the film I realized that there was no narrative being followed. It was more of a realist film where the narrator would describe an action of the tribe during their Voodoo ritual and clips of the event would proceed.

It could be said that Divine Horseman: The Living Gods of Haiti is made like a visual poem. Arrangements of verses and choruses, which went well with the dancing rituals and music that was played by the Haitians. My opinion of Maya Deren's intent for the film was to inform viewers of the lifestyle and religion that takes place in certain regions of Haiti. The film was very mesmerizing due to the long rhythmic shots and music.

Monday, September 18, 2006


Actuality and Remediation of Cannery Row



The positioning of Cannery Row is unique. More unique than most popular tourist destinations. Cannery Row is set on the north end of Monterey, away from the freeway and mass transit. "The Row", since it's original construction was for sardine canning, is situated right on the coast where the fisherman could unload their boats and have their precious cargo packaged immediatly. I see Cannery Row as an isolated part of Monterey that might be hidden if it weren't for the overwhelming amounts of signage pointing you to it.

The excess amount of signage for Cannery Row can be considered Hypermediated. Everytime I drive towards Cannery Row, I am barraged with signs with the words Cannery Row and an arrow pointing in the direction of the peninsula. Just looking down the street on Cannery Row shows me a good example of hypermedia. The signs of hotels and restaraunts hanging on all of the buildings with stop signs and parking meters lining the street. Radios playing in passing cars, inside shops and restaraunts. Some of the places using television to add to the already hypermediated street. There are, however, parts of the higly mediated row that are immediate in a sense. The cross walks can be seen as a media that is used for immediate purposes. The parking meters can be considered a media provided by the city, that serves an immediate monetary purpose.

The Cannery Row of today has become more involved with tourism and media than the age of the real canneries. The only artifacts left that are authentic to the original Cannery Row are a few foundations of old canneries that are now fenced off to the public. The buildings that once lined the street are still there, but have been renovated and stript clean of their originality. Doc's lab is the only building that I know of that has stayed in its original form since it was first built.

Tuesday, September 05, 2006

Teledramatics... what the hell is it? Well when I first came to this school, I was interested in film production and I was told that Teledramatic Arts and Technology covered the topic. I was completely taken back by the complex title. It took me a couple years to actually get into the major and it took me just as long to figure out what the title of the major meant. To tell you the truth, I still don't really know what it means exactly, but what I got out of the definitions I put together I came up with this.

Teledramatics is the combination of many medias (radio, television, theater, film, video games, internet, etc) that are either seen seperately or that correspond with eachother. Teledramatics integrates medias together for new innovations in the media world.

That was my first impression of Teledramatics. Now, however, I see that there are many meanings for the word. It is a word that is so broad that when you create a definition for it, it can be custom talored to your interests. It basically means dramas at a distance which poses the question... is a theatrical play considered teledramatic?

Television, radio, internet, and cinema can all be easily categorized as teledramatic. However, drama occurs everywhere including the world around you. So is your daily life teledramatic? Is a video game teledramatic? Those are dramas, but they aren't distant. Hopefully this class will straighten this out.

My beginning interest in TAT was production, but since I have immersed myself into the program I have become interested in everything. I really enjoy editing, effects, filming, and production. My focus however is in sound.